An interactive
installation
The Final Synthesis course, focused on Speculative Design and death, concerned the conception, design and implementation of an interactive device and the entire visual system that surrounds it, with the aim to make people reflect on death. Thus Micromort was born: a new currency which value represents the price of death in every nation in the world. An interactive installation was created – Stock Exchange Experience – exploring and tracking Micromort's fluctuations from 2000 to 2017 through 17 screens and 4 LED strips.
2020 — SPECULATIVE DESIGN

Micromort
Project

01             TYPE: UNIVERSITY TEAM PROJECT      COURSE: SINTESI FINALE      SKILLS: ART DIRECTION, BRANDING, UX&UI, INSTALLATION ART, MOTION DESIGN      WEBSITE: MICROMORT.ORG      FEATURED: SPECULATIVEEDU.EU, FUORISALONE TV



Challenge
The course required to interpret the theme of death in an original and unconventional way: the main objective was not to talk about death, but to trigger a reflection on it, through an interactive device, with which the user could interact.
Solution
After careful analysis and reflection on the theme of death, the idea of a currency that would represent its value emerged, leading those who come into contact with it to reflect on the fact that unconsciously you give a different value to death depending on where you die. Starting from this concept, we conceived, designed and engineered a bag of death: a pentagonal-based parallelepiped with 16 screens displaying stock exchange graphics. The 17th screen is a monitor-touch, placed on the fifth side, which allows an intimate and personal interaction - through a p rogram based on a 3D globe - of the data presented by Micromort. In this way, a project has been realized starting from an idea, conceptualizing it, creating a fictitious brand and designing its identity, and then moving on to the design of the installation, design and realization with videos, immersing itself in the branch of data visualization. Finally, the editorial and gadget products designed for the actual exhibition were created: from the explanatory brochure, to the posters, to Micromort's physical coin.
The silent
weapon
PhixMe
App
2020 — SPECULATIVE DESIGN

Micromort
Project

TYPE: UNIVERSITY TEAM PROJECT
COURSE: LABORATORIO DI SINTESI FINALE
SKILLS: ART DIRECTION, BRAND IDENTITY, UX&UI, INSTALLATION ART, MOTION DESIGN
WEBSITE: MICROMORT.ORG
FEATURED: SPECULATIVEEDU.EU FUORISALONE TV
















































An advertising
campaign
The Final Synthesis course, focused on Speculative Design and death, concerned the conception, design and implementation of an interactive device and the entire visual system that surrounds it, with the aim to make people reflect on death. Thus Micromort was born: a new currency which value represents the price of death in every nation in the world. An interactive installation was created – Stock Exchange Experience – exploring and tracking Micromort's fluctuations from 2000 to 2017 through 17 screens and 4 LED strips.
Challenge
The course required to interpret the theme of death in an original and unconventional way: the main objective was not to talk about death, but to trigger a reflection on it, through an interactive device, with which the user could interact.
Solution
After careful analysis and reflection on the theme of death, the idea of a currency that would represent its value emerged, leading those who come into contact with it to reflect on the fact that unconsciously you give a different value to death depending on where you die. Starting from this concept, we conceived, designed and engineered a bag of death: a pentagonal-based parallelepiped with 16 screens displaying stock exchange graphics. The 17th screen is a monitor-touch, placed on the fifth side, which allows an intimate and personal interaction - through a p rogram based on a 3D globe - of the data presented by Micromort. In this way, a project has been realized starting from an idea, conceptualizing it, creating a fictitious brand and designing its identity, and then moving on to the design of the installation, design and realization with videos, immersing itself in the branch of data visualization. Finally, the editorial and gadget products designed for the actual exhibition were created: from the explanatory brochure, to the posters, to Micromort's physical coin.
09
PhixMe
App

02
The Silent
Weapon