CARLOTTA BACCHINI

(7)Beyond the Brand's Grave

(project type)

Master Thesis Project
@Politecnico di Milano

(supervisor)

FRANCESCO ERMANNO GUIDA

(year)

2023

(role)

Visual & 3D Designer,
Researcher

(fields)

Speculative Design, Branding, 3D art


play

In an era marked by the rapid rise of the Metaverse, the digital realm has transcended its boundaries, sparking deep research in technology and design. As the Metaverse burgeons, so does curiosity about its potential to reshape the Internet - a vessel of digital memory - and the new roles brands can play within the virtual world. These are the concepts behind the "Beyond the Brand's Grave" Master thesis. It explores the intricate relationship between brands, the Internet as a container of digital memory, the evolution of digital identity, and the transformative power of the Metaverse. At the core is the envisioning of the afterlife of brands within the Metaverse, shaped by their real-world actions and the evaluation of their sustainability, transparency, and ethics. This speculative exploration bridges the known and the unknown, provoking reflections on the paradigm shift of digital identity and brand presence. The project not only explores the afterlife of brands, but also investigates how their ethical endeavors can shape their existence in the afterlife in this digitized realm.

Cover of the speculative design thesis and research Beyond The Brand's Grave Master Thesis | Carlotta Bacchini
Interior spread of the thesis 'Beyond the Brand's Grave' showing a digital fashion image and essay pages on the aesthetics of the metaverse
Spread from the printed thesis 'Beyond the Brand's Grave' showing a 3D-rendered avatar sculpture and critical text on brand nostalgia
Chapter opening of 'Beyond the Brand's Grave' thesis titled 'Il futuro di internet è il metaverso?' featuring a 3D-rendered number 2 and essay text

With the prevalence of the mobile web, the line between online and offline existence blurs as individuals spend about 6.40 hours per day on digital devices, which is why the Internet becomes a repository of routines, online narratives and social media contributions. Understanding the evolution of the Metaverse is based on recognizing the Internet as a reservoir of suspended lives, memories, data and information.

Campaign billboard for BAMA, Brand Afterlife Meta-Agency, a speculative agency reviving defunct brands as avatars in the metaverse

The project involves a speculative design scenario set in 2050, where the Metaverse functions as a digital afterlife. The Brand Afterlife Meta Agency (BAMA) is introduced to resurrect deceased brands within the Metaverse and turn them into avatars. Through the BamaVerse portal, the organization ethically assesses the behaviour of brands and their influence on society before creating avatars that reflect consumers' perceptions and experiences.

3D render of Apple’s speculative brand avatar standing on a marble pedestal, merging glossy metallic limbs with textured blue surfaces, part of the BAMA meta-agency project.| Carlotta Bacchini
Close-up of the scratched metallic surface of Apple’s brand avatar, showcasing wear and tactility as symbolic material memory.
Macro shot of the avatar’s soft blue fiber limbs, rendered with hyperreal synthetic texture and digital materiality.
Close-up of the avatar’s head: a faceted metallic form partially covered by a perforated mesh structure, with abstract, expressive eyes — emblematic of Apple’s resurrected digital persona.
Series of speculative avatars generated for a defunct brand, showing how user perception shapes identity within the Brand Afterlife Meta-Agency (BAMA) system | Carlotta Bacchini

The project focuses on generating avatars based on brand transparency, ethics, sustainability, and user perception. These avatars feature anthropomorphic elements, avoiding excessive realism. Modular components such as head, torso, legs, and arms are ethically evaluated and influenced by users' perspectives. The resulting 3D avatars maintain the brand's essence while embodying symbolic forms. The converted parameters, including intrinsic, visual, ethical, and user-entered data, reflect the brand's spirit. Each user who creates an avatar gets a unique brand avatar, fostering a personal connection to past brands and shaping brand identity in the Metaverse.

Photograph of the speculative thesis book showing a table that details the parametric system for avatar generation, including base shapes, perceptual cues, and texture mappings | Carlotta Bacchini
Speculative Apple avatar generated through BAMA’s parametric system—featuring a pink mesh-covered head and layered metallic body, shaped by user perception data | Carlotta Bacchini
Interface of BAMAverse, showcasing a silhouetted avatar on a digital pedestal, inviting users to “Revive a brand in the metaverse” through the speculative resurrection platform.
Alternative Apple avatar version with a plush yellow body and transparent crystalline head—resulting from a distinct set of emotional, ethical, and historical inputs
Open thesis book displaying Adidas Ozworld case study with digital avatar and explanatory text
Open thesis showing Coca-Cola Metaversion project with branded characters
(designers)

Carlotta Bacchini

(contributors)

Davide Sisto (expert in thanatology, digital culture and posthuman), Osservatorio Realtà Aumenta e Metaverso by Polimi

(printed by)

Tipografia Reali

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